Swipe

Your grandfather left you everything. Unfortunately, everything is still in the mountain.

You're Sprout, a small goblin who grew up alone over the tannery in Muddlecombe. Then one rainy night Nib knocks on the door. He's an imp with a monocle, a mustard coat and a fondness for stamping things. Your grandfather, the legendary Lucky Snatchwick, has died inside Mount Grumblegut and left you his cabin on Kettle Hill. There's a catch. Every one of his treasures is engraved PROPERTY OF B. SNATCHWICK. IF FOUND, HOW DARE YOU, and every one is now in the pockets of the monsters who live in the Grumble.

Climb into the mountain's bellies, face its monsters, and swipe Grandpa's things back. Only what's in your hand when you get out comes home. Fall, and the mountain keeps the whole sack. Fill the Snatchwick Cabinet of Considerable Curiosities and the deed to Kettle Hill is yours.

Three ways in, on Grandpa's (mostly accurate) map:

• The Gatehouse (Adventure Mode). One belly, start to finish. Win it and everything in your hand comes home.

• The Long Drop (Challenge Mode). Belly after belly. After each clear, climb Grandpa's rope home or delve deeper.

• Quick Start. Skip the setup and jump straight in. Grandpa swore it was faster.

Between runs, explore the cabin:

• Read Grandpa's journal. It's full of boasts, confessions and footnotes about every monster he met and every item he lost.

• Fill the Trophy Hall one curiosity at a time.

• Tune the firefly-powered radio.

• Try (and fail) to impress the loft cat.

A short, funny, slightly sad roguelike about family, grief and stealing your inheritance back one swipe at a time.

Published 6 days ago
StatusReleased
PlatformsHTML5
AuthorNathan-Elequin
GenreStrategy
Made withGodot
AI DisclosureAI Assisted, Code

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